
Xi: Continuum trailer
Blueprint: Home Announcement
Aurora Launch Video
Secret Lewis Bahrain Launch video
The Making of Xi
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The nDreams Game Hack 2012
Day 2 - Nearly Lunchtime
So it's nearly lunchtime, nearly less than 12 hours remaining. Things are coming together pretty nicely for my team. I just wanted to share with you the main objectives that we had when we set out, this will give you a bit more insight into the post below!
Objectives:
- Create the base for a game that could be turned into an MVP (Minimal Viable Product) for iPad.
- Create a game with compelling replay value.
- To think how a more complete version could include a multiplayer / social mechanic,
Blueprint: Home is a project that we have been working hard on for a while now and we have been really excited to read the response to the announcement. We have been making a note of all the questions that you have been asking on the forums, on our Facebook page and on Twitter and rest assured all your questions will be answered over the next couple of weeks. One of the biggest questions was answered recently by our Product Manager Joey when he took part in an EU Community meet up hosted by IAmNinjaRabbit, Blacklagoon-REVY and Mott_Jester.
We are pleased to announce that Aurora, one of the first free-to-play console games, has now had more than one million unique players. The floating archipelago launched last year in the PlayStation Home virtual world, which is exclusive to the PlayStation®3 console. Since launch Aurora has amassed over 7 million visits in total.
Aurora players will see some big changes happening to the islands over the next few months with Aurora 1.6 due for release at the end of August.
At the end of February 2012, we passed the 5 million visit mark with our PlayStation Home space, Aurora. To have hit this milestone within 12 months of launch (despite the pain of the PSN outage!) is a great achievement, and I'm so proud of the team who built Aurora and have helped update it despite a large number of other projects keeping us all busy (as will become apparent later this year!)
nDreams have been part of TIGA since we started almost five years ago.
This year, nDream's CEO, Patrick O'Luanaigh, became a director of TIGA, after being hugely impressed with what TIGA are doing with both political representation and practical things to help support the new breed of digital developers and publishers.
On 7th July, TIGA were formally recognised at the annual Trade Association Awards, where they won a staggering FOUR awards:
- Commercial Initiative Award
- Annual Report of the Year Award
- Trade Association of the Year Award; and
This week saw the conclusion of Lewis Hamilton: Secret Life. It has been a truly epic adventure, both for the players and for us at nDreams (and for me in particular). I’ve stayed firmly behind the curtain throughout, but now I’d like to peek round it for a moment and say hi, and thanks, and bye.
We've just got over the jetlag after a week in Los Angeles at E3, the year's premier games convention.
Like most boys, when I was a child I went through a phase of wanting to be an explorer. My aspirations were knocked one day when I realised that most of the world had already been explored long before I was born.
It has now been a few years since I left my previous role at a large publisher, so I finally feel able to get a rather big chip off my shoulder. And the chip in question is the truly horrible way that film studios and games publishers have worked together over the last decade.
Xi is coming to an end. Its three-month run as a live ARG is over, but we’re keeping the puzzles and games open for a few weeks yet, so people can finish collecting all the butterflies and fragments they want before submitting themselves to the final assessment that concludes their individual experience.

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