It’s no longer a secret, we can all talk about it. Blueprint: Home is coming to the US, EU and Asia on 1st August and to Japan on 8th August.
Over the last four weeks since we announced Blueprint: Home we have been giving out bits of information about functionality and also additional style packs. What we want to do now is to show you what is going to be available from Day One so you know exactly what options are available to you when you log into PlayStation®Home after the weekly maintenance.
When first released, you will be able to purchase the following:
- Blueprint: Home (includes two style packs, two skies and two environments)
- Sci-Fi Horror Style Pack
- Two Environments – City Penthouse & Space Dome
- Three additional Skies – Golden Sunset, Clear Morning & Alien Sky
A week after launch you will be able to pick up the Classroom Style Pack and two weeks after launch the Asylum Style Pack will be available. More style packs will be announced soon along with release dates
Finally, we wanted to provide you with the answer to some of the most frequently asked questions so you have all the information in one place. If you have other questions feel free to post them on our Facebook Page or on Twitter.
Blueprint: Home FAQs
- What is Blueprint: Home?
Blueprint: Home from nDreams will allow you, for the very first time, to create and build your own apartment. With a variety of different style packs you can craft your perfect pad. Rooms, doors, windows, wallpaper, flooring, ceilings, feature objects, exteriors, skies and environments. Let your imagination run wild and create and store multiple apartments exactly how you want them.
- So, how does this work? Is there a range of pre-created apartment layouts or are you free to literally drop building parts where you like?
You start off with a blank canvas, you have the ability to create rooms at whatever size you want (up to 60mx60m which is the size of the building grid). You will have five slots that allow you to create five different apartment layouts if you wish.
- How many apartments can we create?
You can create and save five different apartment layouts. At this moment in time you are unable to save five separate furniture layouts (one for each apartment). For example your furniture you use in save one will be the same furniture used in save two. This is something that technically we are unable to do due to PlayStation®Home requirements but have been told that it may be possible in the future.
- How does this work when you have visitors round, won't they be squashed by falling walls as you redecorate?
When visitors are within the space that you create and you feel like changing a couple of things the visitors are placed conveniently outside the building area so that you can’t be evil and wall them in without them knowing!
- Can different rooms have completely different styles?
The interior for all rooms can be completely different styles. The exterior for all rooms is the same.
- What is the furniture item limit within Blueprint apartments?
Blueprint is no different to other apartments in that respect, there will still be the 100 item limit. Feature items that are included in Blueprint Packs are separate to this item limit.
- Do “Feature Items” within Blueprint:Home count towards the 100 item limit?
No, feature items are items you can place when designing your apartment and are extra items that do not fall into the 100 item limit. It is worth noting that these are purely decoration and cannot be interacted with.
- Can we hang pictures on the wall?
At the moment, you cannot. Again this is something we are unable to do just yet within PlayStation Home. We have added posts near the Blueprint architect table where you can have somethings hanging if you wish. Hopefully this will be a feature that will be possible down the line
- Why can’t Blueprint do X, Y,Z?
The most important thing to remember is that this is the first time this has been attempted within Playstation®Home. Think of Blueprint in its current form as version 1.0. We will be actively seeking feedback from the community as to what they would like to see Blueprint evolve into and trying our best to make that happen, if the technology allows us, and it is viable.